Thursday 17 December 2015

RESEARCH identifying and understanding mis-en-scene


17/12/15
TODAY WE WILL BE READING TEXTX TO IDENTIFY THE  ELEMENTS THAT MAKE UP THE MIS-EN-SCENE

 



 
 





Tuesday 15 December 2015

WINNERS & REMINDERS

FIRST PLACE for the person fastest to upload foleyed sound goes to Adam Anderson - well done

REMINDER - Y13 need the prop guns asap - please RETURN THEM  to me

THURSDAY I will be in the lesson- and MO is back - BE IN THE LESSON ON TIME PLEASE

Monday 14 December 2015

planning for production: SOUND

REMEMBER THAT THE DEADLINE FOR THE FOLEYING CHALLENGE IS UPLOADING BY THE END OF WEDNESDAY: I want to hear the 45 audio effects on each blog please.  The list on the whiteboard is below



Sound - RECAP: remember the Priest / Se7en extract we analysed last WEEK to explore different kinds of sound - a better range of sound types in your production will gain a better mark overall - the Foleying challenge is designed to get you thinking about ways to create sound 

 how was sound constructing meaning for the audience: what levels of sound will you use: diegetic / non-diegetic / synchronous / asynchronous / contrapunctal/parallel  sound applied and how did it create meaning for the audience?

diegetic / non-diegetic
Diegetic means within the 'world' of the film: captured during filming footsteps / voices/doors opening and closing
Non diegetic means added afterwards in post-production and editing - for example SFX / explosions/ a score/music/creaks and sounds impossible to record on set
Remember there is also sound which seems to be Diegetic which in reality had to have been added non-diegetically for example animal noises when the sound technicians may not be able to capture to order on set

synchronous / asynchronous
Synchronous sounds contribute to the realism of film and also help to create a particular atmosphere - for example a door clicks as it is opened on screen but HOW it does so will affect how the audience respond e.g. loudly / creaking / squeaking
Asynchronous sound effects are not matched with a visible source of the sound on screen. Such sounds are included so as to provide an appropriate emotional nuance, and they may also add to the realism - a classic example is rock and roll music over a Vietnam war scene, or an argument scene with a soundtrack that includes the audio of a television crime programme those arguing were 'watching'

contrapunctal/parallel  sound
(Parallel sounds are what we expect to hear with that Genre or Images / Contrapunctal sounds are sounds that do not seem to fit the Genre/Image: E.G. in a fight scene one does not expect to hear classical music but it can be used as a juxtaposition to amplify how the audience experiences emotion/reads meaning. / rock music with a fast pace over the scene would be considered Parallel sound.


other layers include:
  • film score (also sometimes called background score, backgroundmusicfilm music or incidental music) is original music written specifically to accompany a film
  • a wild track https://en.wikipedia.org/wiki/Wild_track